Status ailments are conditions that affect both Pokémon and Pokemorphs' ability to battle. Most ailments only last a few minutes (the length of most battles), but in some situations a status ailment may linger, or even require medical treatment.
Rather than true sleep, moves that induce this ailment cause a sort of temporary trance that resembles sleep. If a sleep-inducing attack succeeds, the target is not helpless - they may remain on their feet and even instinctively dodge an attack aimed at them. This condition does not affect the target's ability to avoid any attacks either positively or negatively; nor does being struck with an attack necessarily mean the target will awaken. The target is unable to move freely, however, including fleeing the battle. They are unable to enact any sort of tactics, or otherwise assist any allies. They lack consciousness to attack while under the effect of this condition, barring the use of the moves Sleep Talk or Snore. This status is very temporary, often lasting under a minute.
A target that has been poisoned as a result of a Poison attack will be afflicted with a painful, sickening feeling that saps the target's stamina. If the target is able to remove themself from the battle situation or otherwise given an opportunity to rest, the poison will usually wear off within a few miserable hours on its own. Poison from an energy attack is not lethal; the worst that will happen is the target may fall unconscious until they are cured. Poison as a status ailment tends to have an increased effect if wielded by a Poison-Type Pokémon or Pokemorph. Poison- and Steel-Types are immune to this ailment.
Sometimes the poisoning ailment will strongly affect its target; the effects are much like that of poisoning, but increased. The target may find it imperative to rest immediately, and may experience nausea, vomiting, chills, fever and increased perspiration until they either receive treatment or the condition passes on its own.
Many Fire attacks can scorch a foe, but only a few can inflict the burn status ailment. This is a persistent and painful condition, in which damage received from a Fire-type attack will continue to smolder and inflict damage long after the attack has struck. In addition, a target suffering from this condition will suffer a decrease in the physical power they wield for attacks. Fire-type Pokémon and Pokemorphs, as well as those with the Water Veil Ability, cannot be burned.
Some attacks, often Electric-type, have a chance of inducing a temporary sort of paralysis by disrupting the target's nervous system. This makes it difficult for a target to move, dramatically reducing their speed. The target will have difficulty taking any action, including retaliating in battle with their own attacks. Paralysis doesn't wear off as quickly as conditions such as poison or sleep; it takes several minutes to begin to fade without medical attention, and may linger for a few hours. Ground-Types are immune to Electric-type moves, and as such, enjoy a greatly reduced chance to suffer from this ailment.
Many Ice attacks have a chance of coating a foe in ice crystals, utterly chilling and immobilizing the target. This will leave the target utterly helpless for a minute or so, unable to flee or retaliate in any way. There is a slight chance the target may be able to break free of the ice without assistance, but most often, the frozen victim must wait until the elemental ice thaws. Ice-Types are immune to this ailment.
Some attacks have a chance of shaking up the mental faculties of a target, rendering them disoriented and unsteady. While under the effect of confusion, a Pokémon or Pokemorph attempting to use an attack move is about as likely to fail as they are to strike their target; failure means the energy of their attack will backlash on the user, causing damage to themself. This effect is often shaken off within a minute or two; fading even faster if the affected individual is allowed a moment to recuperate outside of combat.
Some attacks have a chance of temporarily stunning a foe if it connects, causing them to fail to complete whatever attack they were about to unleash. A flinch is only possible if the attacker is faster than the target.