Pokemorph society, like most societies, is a balance of many different cultures and traditions. It is always growing, however, and is considered young and barbaric by some humans.
- Main article: Elemental Types
Pokemorphs are beings of amazing powers. In battle, the elemental blasts and techniques make Pokemorphs an incredible sight to see. However, most Pokemorphs don't wish to fight any more. That doesn't stop Pokemorphs from using their powers every day, though. Fire types can light candles and fireplaces with a quick breath. Water types can wash their houses or vehicles without hoses or buckets. Flying types can, well, fly. However, even without the prejudices of humans that Pokemorphs must face on the mainland, life as a Pokemorph is no cakewalk. Many Pokemorphs have tails, for instance, which can get caught in doors or stepped on. Pokemon with thicker tails might have trouble even sitting in chairs with solid backs. A Sandslash or Nidoking might have trouble even wearing a shirt, or sitting on anything but a stool with their spikes. Snake or fish Pokemorphs may not have legs, and could easily get chilled moving across icy streets. Fire types' clothing is generally heavy and somewhat uncomfortable to avoid combusting. In short, like all things, Pokemorphic life has its high and low points. The Pokemorphs learn to adapt.
- Main article: Pokemorph Health
Pokemorphs, in a general sense, tend to be at least somewhat tougher, hardier and more resistant to disease and injury than humans, as well as most Pokemon. They are, however, far from invincible, especially when faced with attacks of opposing elements, and they are no strangers to injuries that inflict both humans and pokemon.
Technology and Weaponry
While Prism Island is a far cry from uncivilized, the sheer isolation of it has left the Pokemorphs a good deal behind the majority of Indigo Island, despite thriving import lines. Computers exist, but are several generations less powerful than those on the mainland, and not every morphs owns one for personal use. Automobiles and motorcycles travel the roads, though as with many other modern conveniences, vehicles tend to be outdated. However, given the generally active lifestyle of Pokemorphs, and the lack of distant destinations one could reach by land, only about one in six Pokemorphs owns a motor vehicle. Many travel by foot or wing, while others travel by bicycle, skateboard, or other manually-propelled means of transportation. All in all, the technology of Prism Island is reminiscent of the very early twenty-first century, rather than midway through the 2100s.
Electronics still exist in many items, such as computers, tablets, watches, phones, and just about anything else that could obviously benefit from added technology. As opposed to the lack of state-of-the-art technology, weaponry on Prism Island is much more common than on the mainland - and for the most part unrestricted. After all, what justification would there be to disallow a Rattata-morph to carry a large knife for defense, when a Sandslash-morph's claws could do more damage? How could there be a law banning the carrying of the swords some Pokemorphs were trained with, when Scyther-morphs have such deadly blades growing from their arms? In short, most traditional non-projectile weapons go unrestricted, as many 'morphs are just as lethal without them. However, firearms (such as handguns, rifles, shotguns, assault rifles, and basically anything else that fires bullets) are illegal to possess on Prism Island. Though it could be argued that Pokemorph powers are even more dangerous than guns; the devastating effectiveness of guns, and the natural ability of Pokemorphs to effectively defend themselves without a firearm, have caused the government of Prism Island to ban them completely.
Perhaps more notable than firearms, however, is the ban of unused capture balls: Pokéballs, Great Balls, Ultra Balls, Master Balls, and any other ball designed to hold a Pokemon. Although capture balls are unable to hold Pokemorphs, they can be the single most harmful weapon to a 'morph. If a Pokemorph is hit by a Pokéball, the ball will indeed activate, reacting to the Pokémon DNA, but will be unable to successfully complete the matter to energy conversion. Visually, a bystander would see the Pokemorph turn red and semi-transparent, as the Pokemorph becomes stuck between pure matter and pure energy. Needless to say, the experience is incredibly painful and completely paralyzing.
Not only is a Pokemorph converted between matter and energy, the process of being absorbed begins before the ball shorts out. The process of having one's matter compressed often leaves a Pokemorph hospitalized and/or slightly disfigured. Fortunately, however, a standard Pokéball will short out after 8.3 seconds, which destroys the Pokéball, and returns the Pokemorph to his normal state; though stunned and aching. A Great Ball would put considerable force on the Pokemorph as well, and will short out after 14.6 seconds. Ultra Balls take 21.8 seconds before shorting out, and exert enough force to seriously disfigure or kill a Pokemorph. A Master Ball, the most powerful and rare of the capture balls, is designed with internal mechanisms that prevent the ball from shorting. The result on a Pokemorph is, without exception, lethal, tearing the Pokemorph apart at the molecular level and reducing them to their base elements, mostly Hydrogen, Oxygen, and Carbon.
Capture balls currently assigned to a Pokémon (such as those belonging to a human trainer residing on or just visiting Prism Island) are allowed, but they must be inspected by and registered with the PIA upon arrival on Prism. The trainer will be issued a registration certificate listing all registered capture balls and the Pokémon species assigned to it, and each capture ball will be marked with a clearly visible label bearing the PIA's logo. Trainers are allowed to carry the standard amount of up to six Pokéballs at any given time; if they wish to swap out any of their team for stored Pokémon, they must visit the PIA headquarters where any Pokémon withdrawn from the PC storage may be registered and marked. No unregistered capture balls are allowed on the Island, and possession of an unused capture ball is grounds for immediate deportation.
As some Pokemorphs have become somewhat attached to the Pokéball that held them as Pokémon, Pokemorphs have the option of having their capture balls professionally deactivated. A deactivated ball can no longer perform any function of a Pokeball, and is easily distinguished by the pure black color of the front lens. Additionally, non-functioning replicas, so long as they are not perfectly accurate, are not only permitted, but rather a popular design on necklaces, keychains, and other paraphernalia.
Pokemorphs' interests in entertainment are as varied as those of humans. Just about everything humans do for fun (save for training Pokémon) is enjoyed by Pokemorphs as well. Twin broadcasting stations both receive and re-broadcast transmissions from Indigo Island, as well as transmit unique Pokemorph programming to Prism Island. Prism Island also sports an all-purpose outdoor sports stadium, as well as an indoor arena. Boxing, wrestling, kickboxing, and other combative sports are replaced with a single sport. The Pokemorph Fighting League, or PFL, is open to all Pokemorphs, and is highly regulated for the safety of the Participants. Much like boxing, if a Pokemorph goes down for ten counts, he loses the match. Claws, blades, and other spikes are capped, teeth are covered with mouthguards, and the power of elemental attacks is limited. The PFL holds frequent tournaments, often with elemental themes or other restrictions, with the final matches televised, and the winner going home with the trophy, the prize money, and the knowledge that he or she is truly the best.
With the arrival of Pokemorphs from Unova, traditional sports with an elemental flair started becoming more popular, as there were teams devoted to such back in Unova. Not only did teams begin to form, but with former professional athletes competing, there were also more trainers for those interested in said sports. While there isn't the fanbase of their home region, many still put on public matches for the island for all who are interested in watching.
Pokemorphs, much like the humans and Pokémon they were created from, most certainly feel a full range of emotions and can fall in love. However, personal relationships differ from Pokemorph to Pokemorph; some feel the need for a formal commitment, and may arrange for a wedding or handfasting ritual, while other relationships may be more casual and simply a verbal agreement by the Pokemorphs involved. Pokemorphs tend not to feel any need for competitive mating displays such as those performed by some species of Pokémon.
While only certain groups of Pokémon can reproduce with each other, the Change renders all Pokemorphs breeding compatible, though most Pokemorphs tend to find similar species the most attractive. Children of differing species are most often of the mother's species, though a small amount take after their father; a Pokemorph child may display some traits of the other parent's species, often manifesting as unusual coloration or instinctual abilities. The infant will always be born at the lowest possible stage in a multi-evolutionary line (including baby Pokémon -- no incense is required for a Munchlax-Morph!).
Pokemorphs are incapable of producing offspring with humans (or Pokémon, for that matter). Perhaps that is just as well, as many humans do not get along well enough with Pokemorphs to even form friendships; much less a meaningful, loving relationship. There is also a strong social taboo against such interspecies relationships, particularly in human society; even among the more open-minded Unovans. A human that dares to publicly love a Pokemorph will surely be ostracized.
Humans speak the language of Humans. Pokemon speak the language of Pokémon. Pokemorphs speak both. Though many Pokémon can understand humans, and some humans can understand a few Pokemon, Pokemorphs have the definite advantage, as far as languages go. Communication on Prism Island is done mostly in the language of humans, as most First Gens were conditioned to speak in that language almost exclusively. Unovan Pokemorphs, both morphed and Freebirth, speak human language fluently as they had proper schooling for it; and with a much different outlook on humans in general, Unovans have no negative connotations with the idea of using their language. Additionally, there is no written counterpart to the Pokémon language, so human written language is necessary in text. Some Sec Gens and Freebirths prefer the spoken language of Pokémon, so there are many conversations in that language as well, though it is rarely used in formal speech.
Humans on Prism Island have little trouble communicating, with their language as the primary one used, though only highly experienced Pokemon Trainers, of which there are very few permanently residing on Prism Island, are able to understand conversations spoken in Pokémon. Pokemorphs often use this fact to their advantage when wishing to speak without nearby humans eavesdropping. Dialects differ from Pokemorph to Pokemorph as well, often influenced by the way their masters spoke when they were Pokémon.
There are also several terms used by Pokemorphs that are mostly unique to the island, as listed in the glossary here. Notably, unlike in many cultures, to call someone by their species or element before knowing their name is not considered at all rude, and is a rather common practice. For example, someone meeting Fault the Sandslash-Morph for the first time might call him 'Sandslash' or 'Grounder' until Fault introduced himself, and Pokemorphs often call humans simply 'Human.' However, once a name is given, calling a Pokemorph by species or element may be considered insulting. Of course, as in human culture, peers often insult each other playfully, and differing species of Pokemorphs often play on each other's species in that manner.
Domesticated Pokémon may understand human language, depending on their circumstances. Pokémon who belong to a trainer can pick up on it pretty easily due to their exposure and interaction with humans, whereas wild Pokémon tend not to understand it, unless they live in urban areas.
- The Change (noun)
- The actual process of Pokemon Anthropomorphication, or the period of time before the War in which Team Rocket was mass-producing First Generation Pokemorphs
- Ascension (noun, verb)
- The term used by Unovans for The Change, due to a different outlook on the Anthropomorphication procedure
- 'morph, Morph (noun)
- A Pokemorph
- The War (noun)
- The Pokemorph Revolution, when the First Generation Pokemorphs rebelled against Team Rocket
- First Gen (noun, adj.)
- Short for First Generation, also a term referring to a First Generation Pokemorph; Created Pre-War/Camp
- Sec Gen (noun, adj.)
- Short for Second Generation, also a term referring to a Second Generation Pokemorph; Created Post-War/Camp
- Freebirth (noun)
- A Pokemorph born to two Pokemorph parents
- Unovan (noun, adj.)
- A Pokemorph created in Unova, either by Team Plasma, or a Freebirth of the region.
- Flamer (noun)
- A fire-type Pokemorph
- Shocker (noun)
- An electric-type Pokemorph
- Grounder (noun)
- A ground-type Pokemorph
- Esper (noun)
- A psychic-type Pokemon, or a human who possesses ESP
- Red Death (noun)
- The killing of Pokemorphs via a capture ball
- The Castle (noun)
- Team Plasma's underground castle in Unova, the place all Second Generation Unovans were morphed. Holds significance as it was not unpleasant, and was their home for an extended period of time.