Where did Pokemorphs come from? Early in the twenty-first century, Team Rocket's science division began Project Armageddon. In short, the project involved infusing human DNA into captured and stolen Pokemon, thus turning them from average Pokemon into Pokemorphs, living weapons, and the perfect agents. The process itself was a painful metamorphosis, taking well over ten days to complete. Eventually, the Pokemorphs were able to rise up against their captors, and the majority escaped. Most of the escaped Pokemorphs ultimately fled to Pokemorph Island.
For more detailed dates and events please check out The Pokemorphic Timeline.
All Pokemorphs can easily fit into one of three categories: First Generation, Second Generation, or Freebirths, and each have their own strengths and weaknesses. The current ratio of First Gens, Second Gens, and Freebirths can be see by logging on the MUSH and typing +gentally.
First Generation Pokemorphs were created from existing Pokemon before the War. These Pokemorphs were kept in high-security island camps, and trained through starvation, beatings, and savage battle experience. The majority of free Pokemorphs are First Generation, having escaped during or after the War, and Team Rocket only retains possession of a small fraction of these morphs. First Gens tend to be rather dour and humorless, trying to get over the months, or more likely, years of torturous existence, and the subsequent violence and bloodshed of the War. First Gens also are generally more powerful and experienced than other morphs, given they had to adapt to survive in the Pokemorph camps.
Second Generation Pokemorphs were created by Team Rocket after the War and subsequent revision in the Pokemorphic procedure. While still trained hard and treated poorly, Sec Gens were not subjected to nearly the level of harshness that First Gens were. Sec Gens were generally treated as low-level Rocket agents upon completion of basic combat and speech training. Many Sec Gens escaped while out on duty, and separated from the rest of their team. However, most Sec Gens are still with Team Rocket. Free Sec Gens tend to be more youthful and hopeful than First Gens. While their previous lives as Pokemon had still been stolen from them, their new existence, while trying, was not the nightmarish torture of the First Gens. Second Gens are not as experienced or powerful as First Gens, but tend to be more resourceful and innovative in their thinking. Second Generation Morphing processes were done in the Team Rocket Headquarters to the south of the island, on the north coast of Kanto, and upon the destruction of that base, are currently being made in the underground Team Rocket base on Pokemorph Island.
Unovan Pokemorphs are technically part of the Second Generation, as Team Plasma took the Second Generation formula for Agent Armageddon for their morphing procedure; although they spent more time fine-tuning it and the process used (see here for more). Unovan Pokemorphs were not treated as foot soldiers or warriors, as most Rocket Pokemorphs were, but rather were told they were better than both humans and Pokemon. Unovan Pokemorphs generally take pride in being morphed. Most chose to be morphed, and feel superior to pure Pokemon and humans because of that (to varying degrees). They were given wide varieties of aptitude tests to find what jobs and professions they were best suited for, and then were trained in said jobs. Thus Unovan Pokemorphs are better trained in given professions, such as medicine, agriculture, law, construction, and many other vital professions; and while very basic combat training was available to all interested, it was hardly mandatory.
A very select few Unovan Pokemorphs, who demonstrated extreme amounts of loyalty to Team Plasma, as well as suitable traits for bodyguards, were given special combat training with the Shadow Triad, and awarded the title of 'Royal Guard,' trained to protect N when he became King.
For more information on Unovan Pokemorphs, read here.
Freebirth Pokemorphs were never Pokemon, actually born from two living Pokemorphs. Freebirths have the most variety of the classifications of Pokemorph, some born in the First Gen camps, and treated as First Gen Pokemorphs upon maturity. However, as this was the only existence those Freebirths knew, it was not as mentally destructive as it was to the First Gens themselves, none of which knew such a nightmarish existence before becoming Pokemorphs. Freebirths born to Rocket-loyal Sec Gens, or First Gens still with the Team after the war, make the most loyal Pokemorph agents, though, as of 2028, none of those Freebirths had met full maturity, and thusly were not as useful as mature morphs. Finally, there are the Freebirth children of the free Pokemorphs, perhaps with the brightest outlook on life, and never haven lived in a life of servitude. However, without the harsh training of Team Rocket, and, with their sheer youth, Freebirths born on Pokemorph Island make some of the least powerful fighters. However, the great potential of these Pokemorphs could be directed into pursuits other than fighting.
- Main article: Pokemorph Aging
Longevity can vary- while a Freebirth's natural lifespan is about that of an exceptionally fit human, genetic pokemorphs (ie: First and Second Gens) have a degree of random to their lifespans determined by the morphing process- some live a little longer than humans and Freebirths, some a little shorter.
The Pokemorph Camps
Although the Pokemorph Camps have been completely demolished, they are very important in the memories of First Generation Pokemorphs and the earliest of the Freebirths. The Pokemorph Camps were constructed on a cluster of islands, the largest, central island roughly the size of a small city. Save for the difference in sizes, and the specific Pokemorphs held, there were no major differences between the seven islands. The center of each island was dominated by a large central training facility, including the barracks for human Rockets. Immediately surrounding that facility, six additional facilities were constructed, each one between the main building and a section of Pokemorph huts. The huts that housed the Pokemorphs were small, only covering 100 square feet of area, and divided into six sections. The organization of the Pokemorphs into the sections was under constant revision, and Pokemorphs were constantly moved from hut to hut, and even island to island.
Training of First Gen Pokemorphs was brutal and inhumane. The first thing all Pokemorphs were taught was how to speak properly, generally by simply whipping or beating the morph until they forced themselves to speak coherently. After that, each Pokemorph was trained differently, to suit the specializations Rocket chose for them, be it simply combat, assassination, espionage, hacking, demolitions, or whatever else, constantly under the threat of brutal punishment for failure. All Pokemorphs were given some degree of combat training, which consisted mostly of life or death battles with agents or other Pokemorphs, along with occasional beatings labeled as training for endurance. Even the least combative of First Gen Pokemorphs was forced to the level of prowess to easily defeat several combat specialist humans simultaneously. Pokemorphs were fed a foul-tasting, but hearty concoction much like gruel once per day, and sleep was restricted to five hours a night, and then only when the particular Pokemorph didn't have training that night. Most now-freed First Gen Pokemorphs are loathe to talk of the Pokemorph Camps, but few can go a day without remembering them.
The Pokemorphs who were morphed in Unova by Team Plasma had a very different set of living conditions from Team Rocket's Morphs. Firstly, they were there by choice, which also meant living conditions were much more inviting. The sleeping arrangements were slightly cramped, Unovans slept in halls of bunk rooms. They each had their own bed, but many had no possessions, and so little to no storage was provided (merely two drawers under each bed). Food was mass produced; while not disgusting, it was hardly more than palatable. There were both recreation areas for sports and relaxation, as well as large areas devoted to job training and study. A full digital library was furnished and all had access to it. Instructors for job training came on a weekly schedule, most were taught in a lecture-like setting; the rest of the time they were taught by more advanced students, or reading the literature available on a chosen subject. Despite having plenty of freedom in the lower parts of Team Plasma's castle, Morphs were still subjected to grueling labor to continue construction of said castle. Roughly half of one's week was likely to be devoted to physical labor on construction, though work schedules were designed with individual schedules in mind, to guarantee that the workers would both be able to learn the skills they need, while still being able to put in as much time as any other.
After the International Police found the Unovan Pokemorphs in the depths of Team Plasma's base, an attempt was made to integrate the Pokemorphs into society as a whole. They lived the same style of life as humans did in Unova, in almost every aspect. With the job training from Plasma, they took many average jobs, lived in average cities, houses, and communities. There was plenty of segregation, however; as while Unovans as a whole were more accepting of Pokemorphs than many other cultures, issues with coexisting started to appear. Jobs became a heated topic, as Morphs who were more efficient due to increased physical strength or a natural aptitude (such as a Water-type fisherman), felt their work was worth more; while humans felt threatened as they felt Morphs were taking over human jobs. Also of note were Morph-only sports teams. These also became a problem, as Morphs had a physical advantage over humans; together with elemental powers, many humans felt the Morph sports leagues were more interesting, eventually causing strife between the two leagues. Humans began to protest Morphs, and protests began to escalate into violent incidents. Riots began to happen frequently, and eventually the Unovan Pokemorphs rallied to request their own city to live in. This request ended up being deemed impossible to fill; and in the end, the decision was made to send the Morphs to Pokemorph Island.
The standard nomenclature for all Pokemorphs created by Team Rocket is a single roman letter, followed by four or five digits. First Gen Pokemorphs tend to have four digits, while Second Gen tend to have five. For instance, Fault's designation is F4027. Some Pokemorphs had this number tattooed onto them post-Change.
The letter-number system actually refers to the specifics of unique genetic markers in the formula used on the Pokemorph. It can be used as a DNA fingerprint in some instances. Thusly, the letters and numbers signify nothing, really, except to the Rocket Scientists. Because the letters and numbers were based off of many different factors, the organization began to fall apart so Team Rocket decided to simplify and go with the two designations. As such, pokemorph A1000 wouldn't necessarily have been created before pokemorph A2000.
Freebirths created, discovered, or captured before the Second Generation came about were assigned First Generation identification numbers. Freebirths created, discovered, or captured after Second Generation was created were given Second Generation numbers, provided they were not already numbered in the first place.
Unovan Pokemorphs do not have any visible identification numbers. While Plasma kept a log and had ID numbers in their databases, those are not accessible (and presumed lost for good), and were never tattooed onto Pokemorphs after the Change.
Team Rocket reserves greek characters for prototypes, and other limited run experiments. For example, Theta refers to the first successful Reverse-Morph prototype solution. The only current Greek-designated experiments that are still alive at the present time are Sigma, Theta, Omega, and Lambda. There are other designations that have been used, but have failed, and the designations are due to be recycled in the future.