Pokemorphs, in a general sense, tend to be at least somewhat tougher, hardier and more resistant to disease and injury than humans, as well as most Pokémon. They are, however, far from invincible, especially when faced with attacks of opposing elements, and they are no strangers to injuries that inflict both humans and Pokémon.
Longevity can vary - while a Freebirth's natural lifespan is about that of an exceptionally fit human, genetic Pokemorphs (ie: First and Second Gens) have a degree of randomness to their lifespans determined by the morphing process- some live a little longer than humans and Freebirths, some a little shorter. This is entirely because aging has everything to do with the state of the cells in a living body. For example, even though Fault was starting to reach an older age, as far as Sandslash go, he basically returned to the prime of life when morphed. However, the sheer amount of variables involved in the procedure can mistakenly produce a much younger or older-appearing morph, particularly in the more unstable First Generation. In addition, further aging can be either slowed or accelerated by the process. Some morphs' cells are less stable, causing them to age much more quickly, while others will stay youthful for quite some time. The base Pokémon species has no bearing on lifespan, rather, the variance comes from the quirks in the Change process and Agent Armageddon. However, the extension or reduction is never more than perhaps a decade or two in either direction.
It should also be noted that, as the MUSH runs on a timeline parallel to our own, aging according to the progression of months and years is required for all characters. The staff may give permission to bend this rule due to extreme OOC circumstances, but one must speak with a staff member to obtain permission.
Injuries and Recovery Moves
While Pokemorphs are tougher and tend to heal injuries somewhat more quickly than their Pokémon or human counterparts, wounds are still wounds and there is no Pokemorph-specific heightened 'healing factor' of note. Also, unlike Pokémon, no technology exists to allow instantaneous or overnight healing of injuries. Potions and the like can be used on Pokemorphs, but the effects are much slower and less dramatic than when used on an Pokémon. Thus, Potions are generally used as on-site first aid rather than the cure-all for injuries that they are for Pokémon. Actual treatment of injuries takes place much the same way it does for humans; mostly disinfecting, bandaging, and then allowing for natural healing. Potions may be used as supplementary treatments, as well, but generally only in severe cases.
No matter the source, recovery moves or abilities (such as Recover, Rest, and Wish), can only fully heal minor wounds, regardless of if the moves are used multiple times in succession. When a morph is moderately to severely injured, all a recovery move can do is stabilize, staunch bleeding, ease pain slightly, and/or give a morph strength enough to continue fighting temporarily. They are meant only for the short-term, battle situations - in the long term, a hospital stay and medical aid is all that will allow a Pokemorph to recover fully from anything but minor wounds and surface injuries. In fact, using a recovery move repeatedly outside of a battle situation always proves dangerous. For example, if used repeatedly on a broken leg, healing moves would cause the bone to fuse in its broken angle, making it necessary for a doctor to break the bone again and re-set it in order for it to heal straight. On a large laceration, repeated use of a healing move might close the surface eventually, but it will not heal badly cut veins and the pain relief effect could well mask the fact so a ‘healed’ morph could end up bleeding to death internally.
Most doctors will recommend that recovery moves never be used outside of battle unless absolutely necessary (i.e. to possibly help stabilize a dying subject), because of their tendency to make surgery and other medical aid more difficult. In addition, use of recovery moves uses up energy that would be better put stored away in the body, helping the injured morph heal naturally, rather than draining them and making things worse.
Moves whose purpose is to banish status effects such as poison or being paralyzed, like Heal Bell, typically work to full effect on Pokemorphs; however, they will only heal conditions caused by elemental attacks like Toxic or Thunder Wave. Such a move would not work on arsenic poisoning, for example.
Pokemorphs tend to be quite hardy creatures- while they can contract most illnesses that humans and Pokemon can get, morphs are much more resistant to the effects and simply don't tend to get sick as often. While it is theoretically possible for Pokemorph-specific strains of illnesses to develop, the only Pokemorph-specific sickness known of is the Rage Virus, which was artificially created and is now contained. Recovery moves will not help with a morph suffering from disease with the possible exception of Pain Split, which might help ease the pain somewhat. Its effect is rather temporary, however, and at the cost of whoever's at the receiving end of the pain.
Since Pokemorph physiology is so different from humans or Pokémon, a degree in medicine for either of the two will only go so far to treat morphs. Some doctors have been developing programs to teach medicine specifically to treat Pokemorphs, though funding is tight and interest outside of Prism Island remains low. Doctors that work on morphs must still rely on a grasp of both human and Pokémon medicine as well as networking with other doctors. Since this is twenty-eight years in the future, medical technologies have advanced quite a bit from real life! Most notably, prosthetic limbs are more advanced and blood transfusions are more efficient. In the case of amputated limbs: technology also provides for regrowing and grafting entire limbs, and this option is often more affordable than top-of-the-line prosthetics! On that note, Pokemorphs do have blood types - they don't necessarily need a transfusion from a donor of the same species as themselves. However, the island does not typically have access to the most advanced technology available.
A Pokemorph that dies or is killed cannot be brought back to life through even the most advanced technology in the world. Just as it is for humans and Pokémon, dying is both inevitable and irreversible for Pokemorphs. However, in some cases, a Pokemorph's spirit may not leave the world of the living, and instead continue to exist as Ghost-Morphs, as Pokémon occasionally remain as Ghost-Type Pokémon.