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Skuntank, illustrated by PEARL MODE.

Poison-Types (slang: Venomers) tend to have a reputation for being disgusting, smelly and unhygienic, which is usually not the case. Certainly some species do naturally produce gases or odors that smell less than pleasant, though this can be abetted somewhat by judicious use of perfumes or deodorizers. Some entrepreneurs have seized onto this niche (but willing to pay handsomely) market, and brands are available that are specifically geared to certain Poison-types.

Where a Poison-morph's toxins are produced and delivered depends on the species, largely - some have it in hollow fangs or quills, while others ooze it from every pore of their skin. In some cases, aggressive physical contact or even draining attacks can poison the attacker without the venomer ever having to lift a finger in retaliation.

Poison-types are immune to the toxins (but not elemental energy) of other Pokémon and Pokemorphs, as well as a number of naturally occurring poisons. Many drugs tend to require higher dosage on a Poison-type to work effectively. Bacteria, viruses and other illnesses affect a venomer the same as any other typing; they are not disease-resistant.

Many Poison attacks have a good chance of infecting the target through a variety of means; via inhalation, through physical contact, or through injury from a Poison attack are the most common methods. Succumbing to Poison is a painful, sickening feeling that can be debilitating to the target as the condition progresses, particularly if they are exerting themselves - such as during a fight. Fortunately these poisons work their way out of the system in a short span of time, though often a bit longer than the usual altercation (as most fights don't last long).

However, Poisoning can result in the victim losing consciousness if he's already weak, injured, or exhausted. Though rarely fatal, Poisoning can be potentially life-threatening if the victim's constitution is poor, if his health is already compromised, or if the amount of Poison (or Poisonous energy) administered is dangerously high - which would require a fair amount of energy and strength on the attacker's part. 'Badly poisoned' effects like those inflicted by Toxic or Poison Fang deliver much the same effect. However, elemental Poisonings will fade on their own eventually, even without an antidote. Steel-Types and, of course, Poison-types are immune to this condition.

Fortunately, antidotes aren't uncommon; any pharmacy is likely to have them in stock, and quick treatment is available at the hospital for those who don't carry antidotes of their own. As a Poison-morph's toxins are effectively identical to a Pokémon's, the general-purpose antidotes used by trainers work effectively on a condition generated by a Poison-morph. If used quickly, the effect of Poisoning can be negated with little to no harm to the victim, but the longer the condition is allowed to progress, the longer it will generally take to cure it. Poison-types tend to be sub-par both defensively and offensively. Their defenses are rarely high, and both the Ground and Psychic energies that they are weak to are common attack typings. Offensively, they're even worse, with only Grass-Types weak to Poison energy - they're often paired with a Poison typing themselves, negating their weakness. On the other hand, venomers are only one of two typings that can make Fairy-types quake in their boots. Four types resist Poison attacks; and a fifth, Steel, is totally immune. However, venomers make up the shortfall in offensive capability by their signature ability: you guessed it, Poison.

Poison-type Attacks

Weaknesses Resistances Super Effective Against Not Very Effective Against
Ground, Psychic Bug, Fairy, Fight, Grass, Poison Fairy, Grass Ghost, Ground, Poison, Rock, Steel (immune)