The TM/HM Cost List
As you roleplay on Pokemorph MUSH, you may receive points for your participation! To ensure you get RP Points when you are roleplaying, you must check three things:
- Be in a public room. Homebodies aren't likely to get any points!
- Be set IC (In Character). Be sure to use the command +ps IC to set this when you start!
- Be actively participating. Even if you are set IC and watching other people RP, you must still pose yourself to recieve points!
The surest way to receive points is to roleplay as often as possible! You may check your current amount of points by typing +points - note that RP Points are assigned per player, and you will have to share your points among any/all characters you play on the MUSH.
Points can be converted into additional attacks by notifying someone on staff. The point cost for each attack is listed below. Please note, the attack must be compatible with the species of your character. Additional attacks purchased with points can be TMs, HMs, or Tutored moves; you cannot add Egg/Bred moves to a character without re-applying.
Blast Burn, Blizzard, Draco Meteor, Earthquake, Fire Blast, Focus Blast, Frenzy Plant, Giga Impact, Gunk Shot, Hydro Cannon, Hyper Beam, Last Resort, Mega Kick, Metronome, Overheat, Sky Attack, Solar Beam, Secret Sword, Thunder, Zap Cannon
Double-Edge, Dream Eater, DynamicPunch, Egg Bomb, Explosion, Fire Pledge, Fissure, Focus Punch, Grass Pledge, Heat Wave, Horn Drill, Hyper Voice, Iron Tail, Nightmare, Outrage, Psywave, Rage, Relic Song, Rollout, Seismic Toss, Selfdestruct, Skull Bash, Stone Edge, Superpower, Teleport, Water Pledge
Acrobatics, Aerial Ace, Aqua Tail, Avalanche, Bide, Bounce, Brine, Dig, Dive, Dragon Pulse, Drill Run, Dual Chop, Earth Power, Electroweb, Endeavor, Flamethrower, Fly, Grass Knot, Gyro Ball, Hidden Power, Ice Beam, Low Kick, Magic Room, Nature Power, Psychic, Psyshock, Rest, Rock Climb, Scald, Secret Power, Shock Wave, Sludge Bomb, Sludge Wave, String Shot, Strength, Super Fang, Surf, Swift, Take Down, Thunderbolt, Wild Charge
After You, Agility, Attract, Block, Body Slam, Captivate, Curse, Dark Pulse, Dazzling Gleam, Dragon Claw, Detect, Double Team, Endure, Energy Ball, Flame Charge, Flash Cannon, Foul Play, Frustration, Heal Bell, Hone Claws, Iron Head, Magnet Rise, Mega Punch, Mimic, Pay Day, Poison Jab, Protect, Razor Wind, Retaliate, Return, Role Play, Roost, Seed Bomb, Shadow Ball, Sky Drop, Snatch, Softboiled, Submission, Sucker Punch, Synthesis, Tailwind, Thief, Tri Attack, Trick, Volt Switch, Waterfall, X-Scissor, Zen Headbutt
Brick Break, Bulldoze, BubbleBeam, Drain Punch, Dragon Tail, Facade, Fire Punch, Fling, Giga Drain, Gravity, Hail, Headbutt, Ice Punch, Low Sweep, Magic Coat, Natural Gift, Pain Split, Psych Up, Rain Dance, Rock Slide, Round, Sandstorm, Shadow Claw, Signal Beam, Skill Swap, Snarl, Steel Wing, Sunny Day, ThunderPunch, Thunder Wave, Toxic, U-Turn, Venoshock, Whirlpool
Air Cutter, AncientPower, Bind, Bug Bite, Bulk Up, Calm Mind, Counter, Covet, DragonBreath, Embargo, Frost Breath, Fury Cutter, Gastro Acid, Helping Hand, Icy Wind, Incinerate, Iron Defense, Light Screen, Ominous Wind, Pluck, Reflect, Rock Polish, Safeguard, Silver Wind, Smack Down, Struggle Bug, Substitute, Swagger, Swords Dance, Torment, Water Pulse, Will-O-Wisp
Ally Switch, Bullet Seed, Charge Beam, Confide, Cut, Defense Curl, Defog, Dragon Rage, Echoed Voice, False Swipe, Knock Off, Mega Drain, Payback, Power-Up Punch, Recycle, Rock Smash, Rock Tomb, Sleep Talk, Snore, Spite, Taunt, Telekinesis, Trick Room, Twister, Uproar, Water Gun, Whirlwind, Wonder Room, Work Up, Vacuum Wave
Flash, Mud-Slap, Quash, Roar, Stealth Rock, Sweet Scent